![]() is just i think that color needs to have a huge brigthnessĪnd for the fan speeds. but yellow or the orange one you was using is not so bad. to achieve a bigger contrast wth the colors of the gauge. I changed the color of the needle to white. this results in a couple of interesting areas in between 60-80 (that should be around the normal range ingame), and 80-100 for the def-con modes, lol If you prefer to use others i will agree with it, this ones are just what i got in the first tests with themĪlso, i divided in symmetrical sections of 20 each. and that resulted in a intermediate pink, etc. i tryed to use a color scale from light blue (representing cold) to red (hot). i avoided using yellow and green tones because couold result in a low contrast with the color of the needle. In that squared area i used that "frame" in metal colors you made that looks like an LCD display, it was looking good, that space also allows to display the digits like in a "7-segments display" btw (incase you are creative and want to try other style for it)įor the digits inside it, i reduced it to only 1 decimal, i think is enought with 1 I removed also the low values of the gauge (from 0 to 10) to make room in that square at the corner again to make it more visible from the distance Instead of it, i added a thin line all around onf 1 pixel (the same you was doing in the gauges for CELL/RSX) but i continued with an square at bottom-left to make room to display the value with a bigger font. I removed a circle (or around 2 pixels width) all around because this allows me to maximize the diamter and made a better usage of the area available, the goal of making the gauges bigger is to allow to see them from far away The rule is easy to remember, the value at the center of the gauge (when needle is vertical) is always 50 The first decission i took was to use the scale you made in the fan gauge, because it have the value 50 perfectly aligned with the vertical, thats a nice reference Maybe you want to check on the system's RAM or CPU usage, or check the "hunger" of specific games or applications.I made a sketchup with some ideas, and im going to try to explain the arguments why i made every change The performance widget of the Xbox Game Bar application is handy in certain cases. Our colleagues over at Deskmodder note that you can place the widget on the Windows taskbar using the method. You need to use the keyboard shortcut Windows-G and select Performance in each new session to restore the display of the widget on the screen. ![]() The widget is displayed for the duration of the session only. Note that you can't move the widget around when the app is minimized. The option is available while the rest of the Xbox Game Bar app is not visible. Note that you can hide the graph in the widget by hovering over it and clicking on the up and down arrow icon that is displayed. You may use the preferences to change the position of the graph, to hide certain metrics that you don't require, and to change the accent color and transparency. Open the Xbox Game Bar app using the shortcut again and select the preferences icon in the title of the widget that you want to display all the time. Some options are available to change the display. The panel remains visible on the screen in that case, so that you see the performance stats in realtime all the time. All it takes for that is to activate the pin icon of the panel, in this case of the performance panel that displays CPU, GPU and RAM readings. ![]() There is however an option to pin certain widgets so that they become visible all the time. The overlay is closed automatically when you click elsewhere or switch to other applications or programs. While that is handy already, it is only visible on the screen temporarily. Select performance and you see the device's CPU, GPU and RAM usage in realtime on the screen. Use the keyboard shortcut Windows-G to display its overlay. Windows 10 and 11 systems come with the Xbox Game Bar application installed. Windows includes a native option to display certain usage metrics, but most users have not heard of the option probable.
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